AR/VR Tools and Resources

Table of Contents

1 AR/VR Tools and Resources

An intro to VR/AR Tools and Resources

2 About Me

3 Needed Parts

  • Idea (Script, storyboard, etc)
  • Assets (Images, Objects)
  • "World" (Rendering Engine, Physics Engine, etc)
  • Platform (iOS, HTC Vive, Android)

4 Overview

Before we get started you need to know a bit about how VR and AR work

5 Game Engines (The Full Monty)

6 Rendering Tools (DIY)

7 Physics Tools (DIY)

Without physics, objects will render but they wont interact with eachother in any meanful way

  • Bullet Physics

https://bulletphysics.org https://github.com/kripken/ammo.js/ (JS Port)

  • Cannon JS

http://www.cannonjs.org/

  • ReactPhysics3d

https://www.reactphysics3d.com/

8 Object Detection (DIY)

9 Modeling Applications

10 Pre-made Assets

Sketchfab - 3d Models ($)

Free3d - 3d Models (mostly free)

Unity assets store - much more than models

Unreal assets store - much more than models

Date: 2018-09-12 Wed 00:00

Author: Rob Rohan @robrohan

Created: 2018-09-10 Mon 06:55

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